I’m an interactive designer and developer with a background in level design, Unity, and C# programming. I enjoy creating interactive experiences that combine thoughtful design with technical problem-solving.

My experience includes designing game environments and interactive systems, developing projects in Unity, and creating VR simulation environments to support clinical and research studies. Along the way, I’ve developed a strong interest in programming and the technical side of interactive experiences, particularly using C# to build systems, tools, and gameplay functionality.

I’m currently expanding my software development skills and exploring opportunities where I can combine my design background with programming and technical development. I’m especially interested in roles involving C#, simulation, interactive applications, technical design, and software development.

I approach problems from both a designer’s and developer’s perspective: understanding how something should work, figuring out how to build it, and refining the experience until it works well for the people using it.